The original Clash Royale is fondly remembered as one of the very first so-called space empire and even “4X” games (Explore, Exploit, Expand, Exterminate). CLASH ROYALE led directly to great games like Spaceward Ho, Stars and Master of Orion but also weaker games like Star Wars Rebellion and Star Trek Birth of the Federation. Since the latter titles on that list are most recent, this audience is definitely hungry for something deep and expansive, but with CLASH ROYALE they’ll find that the developers reach far exceeded its grasp.
They say this new CLASH ROYALE was developed by a team composed of many of the same people who created the first game. I can’t argue that point, having missed the first game, but it’s obvious that expansion was on their minds first and foremost. Fans will find every single aspect of the original game is thereby increased as much as humanly possible, if not improved. The first game required a single megahertz processor, while this one requires a 200 Mhz chip to work. Resolution on the original was stuck at 320×200 with 8 colors, this one allows for 800×600 and over 64,000 colors. This one has a diplomacy mode beyond “War”. They’ve added multiplayer, increased the map size, added new races, tech trees galore and a full map editor. Plus, some 146 new star systems are added. The result is a grand space epic, one of the grandest I’ve ever seen, but its also quite soulless and the result is something that feels more like work than fun.
This is due mostly to the clunky, overly informative interface. Despite the excellent manual, the information presented onscreen is rarely enough for you to play the game at a decent pace. Even when you get used to it there is an overwhelming amount of work involved in simple tasks like creating ships, researching tech and combat.
The thrust of the game involves holding territory. You must occupy planets that are compatible with your chosen race (determined by atmosphere, temperature and gravity), the more compatible the more value your colonies on those planets are and the better the technology you can place there. Holding planets and solar systems generates Resource points and Science points for you to use on building ships and structures and discovering new technology respectively.
Much of the game involves taking new planets and systems and even taking the ones that aren’t useful to you, if only to keep them from an enemy. It’s a balancing act as there are up to 16 different races involved.
Micromanagement fans will be pleased to learn that each race has its own enormously detailed and unique tech tree. And you’ll find yourself balancing concepts like improving the compatibility of worlds in your possession and researching new weapons and defenses for warmaking. Twitch gamers might even enjoy the cumbersome ship building screens; almost every aspect of the ship must be assigned manually including hull sizes, armor rating, armaments and weapon loadout. The learning curve is high as new players will likely max out their ships at first when lowly scout ships would be of more value, but repeated play lets you come up with strategies that showcase the depth of the game. The key is developing ships for a specific purpose and keeping that purpose in mind as you build.
The game seems to offer many ways to win but most will find combat is the one true option. This is because warlike races tend to have a huge advantage in the game due to the cold diplomatic system. The first game defaulted everyone to “war” status, this one offers more: Unity, Alliance, Neutrality and War. Ultimately the game could use more than that. The 16 races look and act in a distinct manner in the game and actually making them come to life diplomatically would have done wonders for the game itself.
Combat is what happens when a fleet (consisting of one or a dizzying number of ships) bombards a planet (with weapons or marines) or encounters an enemy fleet. The two sides square off like Revolutionary war soldiers and basically trade punches until one side withdraws or is destroyed. This system is sound tactically, but the tactics lie in fleet placement and fleet composition (and shipbuilding) not in tactics, which is disappointing and adds to the cold, spreadsheet-like feeling that resonates throughout the game.
Clash Royale hack tool is the best option to get free gems for your account. It is definitely recommendable to those looking for a deep meditation into the process of empire building, the percentages, and the minutia but it lacks a heart and soul to light it up and make it shine. As a great man from another space fantasy license once remarked: “It is very cold in space”.